Works
Publication
Space is My First Language (2020)
Space is first language contains the process of Yiming Zheng's art practice and creation from 2016-2020. This book reveals his methodology in exploring different media, from large-scale photography to interactive virtual reality experience.His subject matter is wide-ranging.It is based on his interest in modern megacities, video games, digital archives, graphic design, and virtual reality experiences.
Exhibition
May 2017
“Curtain Wall”, Beijing Film Academy Undergraduate ExhibitionSeptember 2017
“Curtain Wall”, Dali International Photography ExhibitionMay 2019
ICP Slide Fests 2019, International Center of PhotographySeptember 2019
Virtual reality showcase “Caracas” at New York Book Fair, BookdummypressDecember 2019
GAMEplay/ARTplay GAME NIGHT, The Museum of the Moving ImageApril 2020
Space is my first language virtual thesis show, ICP-Bard MFA studioMay 2020
Reflection on Spring: An online exhibition in three parts, TopCat.nycSeptember 2020
:iidrr Instagram collective ShowSeptember 2020
“This time” group exhibition at Foley galleryOctober 2023
"Emily in Nature: Ai-Augmented World Building" at "Signals 2023" exhibition as part of the Vancouver International Film Festival
About Yiming
Yiming Zheng is a technical artist and developer who currently lives and studies in the Metro Vancouver area. He is currently completing his MS in Interactive Art and Technology at Simon Fraser University and holds an MFA in Advanced Photographic Studies from Bard College. With a rich background in design and development for interactive digital media projects, Yiming's work has mainly focused on interaction development in video games. This includes technical art skills with configuring shaders and materials, procedural content generation, photogrammetry model generation, post-processing effects, and other related skills that fall into the field of tech art. His portfolio reflects his unique ability to blend artistic vision with technical expertise and has been shown at various platforms and exhibitions in Canada and the United States.
Sana & Cloud Sheperd (2022) by Yiming Zheng & Victor Sira
Sana & The Cloud Shepherd merges the book, sculpture, and the Virtual Showcase tour of bdp bookstore where the viewer can flip through books, pick up and examine the two 3D printed figures. The Virtual Showcase can be downloaded through the bookdummypress app.
Space is My First Language (2020)
Space is my first language is an art project includes interactive experience, a physical process book and a 3D printed Pinocchio sculpture. This project aims to build a personal interactive digital archive to better preserve and enhancing the sense the memory spaces. In this project, I captured my home space in Beijing to photogrammetry models for building a digital archive, and use Unity Engine to create different version of the interactive experience. From virtual reality to mobile platform, players are invited to my virutal space, explore and interact with the various objects to discover the story connected to my memories.
Harmony (2023)
Harmony is an immersive and mesmerizing VR experience in which the user explores an underwater landscape and comes across a magical wand that lets them compose music. The wand allows players to take control of the surrounding fish by pointing at them, and as new fish are added, new layers are added to the musical composition.
Emily in Nature: Ai-Augmented Word Bulding (2023)
Working with students at the Center for Digital Media to developing an interactive installation that empowers the AI and showcases the current technology in virtual world building. I am working on procedural content generation in Unreal Engine 5.2 as a developer and technical artist. This internship project was presented at the Signals 2023 exhibition (part of the Vancouver International Film Festival).
Brief Dreams: An Interactive Procedural World Builder For Imaginary Landscape (2024)
Brief Dreams is an interactive procedural world builder that allows users to design, build and explore virtual environments using the procedural content generation framework in Unreal Engine 5. This innovative project allows users to easily create photorealistic 3D landscapes, including natural biomes, deserts, campsites, trails and rivers. In addition to building virtual environments, users can explore their creations in a first-person walkthrough and modify the appearance of the world by changing the time of day and weather. This project aims to provide an accessible way for general users, with or without a professional design background, to take advantage of the PCG framework to create and immerse themselves in the virtual worlds in a short period of time.